Villain Files: Timewarp
(under 4th Edition rules, plus my own take on time travel)

Background: Warren Rider and Steven Hamlin were both brilliant scientists competing for a grant in the study of time travel and manipulation. When Rider learned of Hamlin's breakthroughs, he decided to steal the secrets for himself. By creating a portable time converter similar to Hamlin's but with his own modifications, Rider was able to open portals through time as well as temporarily alter the speed of those he chose. When Hamlin realized how potentially dangerous his device could be, he kept it for himself and to study time. He also became the hero Time Lord. Rider adopted the identity of Timewarp to counter his rival, becoming a costumed criminal.

The two men clashed on a number of occasions over the years. Timewarp would try to alter the past for his own personal gain, or he would bring to the 20th century threats from other eras to do his bidding. Always, Time Lord would thwart him - sometimes with the help of his heroic allies in the Justice Gang. Rider did not continue to refine his device as Hamlin did, so Timewarp's time travelling does not always result in the locations expected.

Eventually, Timewarp caught wind of the formation of a super-villain team by Madame Mammoth and wanted in. He became one of the founding member of the Octagon. However, when the group faced capture by a team of young heroes, Timewarp and a few others were left behind while half the team fled. This enraged the villain who, with some of the other abandoned villains, sought revenge.

Motivation: Warren Rider wants to best Steven Hamlin in any ways possible. He has also discovered that he enjoys hoping from time period to time period. However, he is very cautious not to get stranded in any particular era for very long. He knows his rival Hamlin was once stranded in ancient Greece for a number of years. Hamlin refuses to make that same mistake.

ValueCharacteristicCostBasePts
18 Strengthx1108
19 Dexterityx31027
22 Constitutionx21024
11 Bodyx2102
17 Intelligencex1107
10 Egox2100
10 Presencex1100
10 Comelinessx1/2100
10 Physical Defensex146
10 Energy Defensex146
4 Speedx102.911
20 Recoveryx2824
60 Endurancex1/2448
31 Stunx1310
Char.Cost:123
Char.DisadvantagesBase:125+pts
Secret IDWarren Rider15
HuntedTime Lord, as powerful, harsh, appear 11-15
Huntedthe Justice Gang, more powerful, harsh, non-combat influence, appear 8-20
Psych LimWants revenge on Evil Elite, infrequent, full15
Psych LimFear of being stranded in another era, uncommon, strong10
Vuln:EGO attacks, uncommon, x2 STUN10
Disadvantages Total:85
Experience Spent:+65
Total Points:=275
Rolls:STR: 13 DEX: 13 PER: 12
INT: 12 EGO: 11
CVs:OCV: 6 DCV: 6 ECV: 3
Phases: 3 6 9 12
PtsPowersEND
67Multipower - Time Related 100 pts, OIF costume, personal focus
4m2D6 Drain SPD, fade rate: per 5 minutes3
6m2D6 Transfer SPD, fade rate: per 5 minutes4
7uTime Teleport, 20", x8 inc mass, x8 inc range, 5 fixed loc., 5 floating loc.4
30Time Qualifier roll (for time travel location accuracy) 13-
1350% Damage Reduction (PD), OIF costume(personal)
1350% Damage Reduction (ED), OIF costume(personal)
6Science: Chronology (time travel) 15- (INT based)
6Prof. Skill: Historian 15- (INT based)
152: Powers Total
123 + Characteristic Total
275 = Total Cost


Note On Time Travel: when travelling through time, a 3d6 roll must be made. The more experienced the traveller, the better is chances are to succeed in reaching the desired time period. If the player fails to roll his qualifier or less, 3D6 are rolled to determine how far off the date he and his party will land. Use the following chart for results:

  • 9 to 12: one day
  • 8, 13: one week
  • 7, 14: one month
  • 6, 15: one year
  • 5, 16: one decade
  • 4, 17: one century
  • 3, 18: GM's choice