Villain Files: the Assassin
(under 4th Edition rules)

Background: Antonio Cassanelli was born the son of prominent corporate lawyer Angelo Cassanelli. The child grew up in a rich lifestyle on the Pacific coast. A teen Antonio had a tendency to towards fast cars and fast women, always skirting the edge of trouble. The few times he crossed the line his father was there to bail him out and smooth things over. Feeling he could benefit from a bit more discipline, Angelo enrolled him in a military academy.

Antonio excelled in his new school environment and joined the Marines. It was there he learned the various arts of combat fighting and familiarity with weapons. Again, performing well, he took part in some special forces training where he learned by black ops skills. But, again, Antonio's thrill seeking desires got the better of him, and he was forced to resign from the military.

Returning home, he found his mother a total wreck. His father had been found dead a week before, tossed into the ocean with a custom pair of cement shoes. Antonio soon realized that not all of his father's dealings were on the level. His father had crossed some of the criminal elements on the west coast and paid for it with his life.

Antonio decided to put his talents to work by becoming a masked, killer-for-hire called the Assassin. While a lot of those who employed him were in fact the very types of men who killed his father, Antonio figured this new role would serve him two-fold: 1) he could bleed these men financial while performing jobs for them - often involving the elimination competition, others in the same business, and 2) he could gain the confidence of the bigger crime bosses in hopes to discover who had in fact been the one who had ordered his father's death.

In the Spring of 1987, the Assassin was hired by a Los Angeles mob boss named Caravelli to take out a hit on the super-heroine named Night Owl. The killer got a quarter million up front and proceeded to New York City where his target currently resided. He ended up battling both the woman and her current partner the User. Leaving the later buried under rubble, he decided to fake Night Owl's death for his employers. Her beauty was enough to sway him to instead kidnap her to a villa he kept in Europe. There, he attempted to woo her. However, the User tracked them down and rescued her, forcing the Assassin to flee his private safe haven.

Motivation: Antonio grew up wanting for nothing, and as an adult he is the same way. The quickest, most thrilling way that he knows to get paid is by being a professional hit-man. He enjoys the rush, the challenge and the excitement - all which in the end provides a large payout. His other big challenge in life is the winning of the hearts of beautiful women. He isn't searching for the perfect woman for life - just the perfect one of the moment. Like anything else, it is the challenge of the conquest that ignites his passion, not a long lasting relationship.

ValueCharacteristicCostBasePts
24 Strengthx11014
23 Dexterityx31039
18 Constitutionx21016
12 Bodyx2104
16 Intelligencex1106
12 Egox2104
14 Presencex1104
12 Comelinessx1/2101
12 Physical Defensex157
10 Energy Defensex146
5 Speedx103.317
15 Recoveryx2912
50 Endurancex1/2367
45 Stunx13312
Char.Cost:149
Char.DisadvantagesBase:150+pts
Secret IDAntonio Cassanelli15
HuntedUser, as powerful, harsh, appear 11-15
Huntedthe FBI / CIA, more powerful, harsh, non-combat influence, appear 11-25
Huntedthe Mob (west coast), more powerful, harsh, non-combat influence, appear 11-25
Psych LimLoves a challenge, common, strong20
Psych LimArrogant, very common, total25
Psych LimAttracted to beautiful women, very common, stong20
Rep.extreme reputation, 11- occur15
Otherdangerous profession - paid killer15
Disadvantages Total:175
Experience Spent:+104
Total Points:=429
Rolls:STR: 14 DEX: 14 PER: 12
INT: 12 EGO: 11
CVs:OCV: 12 DCV: 12 ECV: 4
Phases: 3 5 8 10 12
PtsPowersEND
Martial Arts manuevers
3Akido Throw +0/+1, STR+V/5
4Boxing Cross +0/+2, STR+2D6
5Choke Hold -2/+0, Grab, 2d6 NND
4Escape +0/+0, +15STR vs Grabs
3Hold -1/-1, Grab, +10STR
4Judo Disarm -1/+1, +10 to STR roll
4Kung Fu Block +2/+2, Block, abort
4Nerve Strike -1/+1, 2d6 NND
4Killing Strike -2/+0, 1/2d6 HKA (2DC)
4Reversal -1/-2, STR+15 escape
3Takedown +1/+1, STR Strike, fall
8+2 DC Martial Damage Class
3Weapon Groups: staffs, clubs
2Weapon Groups: knives
3Weapon Familiarity: fire-arms
3Ambidexterity
4Lang: Italian, fluent w/accent, literacy
10Money - wealthy
5Lack Weakness 5pts
5PS: Killer for Hire 16-
6Running 9" total2
3Climbing 14--
5Acrobatics 15-
3Breakfall 14-
9Demolitions 14-
10Find Weakness 11-
9Shadowing 14-
3Stealth 14-
7Streetwise 14-
102 Levels (OCV) with aiming (guns, thrown weapons, etc.)
3010/10 Armor, x2 Hardened, OIF costume
3Throwing Knives (OAF) 1/2D6 HKA, 2 charges, recoverable0
5Garrote wire (OAF) 1/2D6 HKA, 2 hands-must follow grab-aimed at head0
5Nunchaku (OAF) 3D6 damage, +1 OCV0
20Automatic Pistol (OIF), 2D6 RKA, 12 charges, 2 clips0
22Bo Staff (OAF) 8D6 HA, +1" range0
134" Darkness, sight group, linked to Bo Staff, 2 charges0
20Shock Gloves (OIF) 12D6 EB (Elec.), STUN only, no range, 4 charges0
12Explosives (OIF - unique set/trigger), 5D6 EB vs PD, 8 charges0
280: Powers Total
149 + Characteristic Total
429 = Total Cost