Villain Files: Vampires
(under 4th Edition rules)

Background: Vampires have existed for many centuries. This sub-species of humans tends to thrive through transference of the condition, via an exchange of blood. The infector will first bite the victim along a main artery, draining blood from them. The victim then, in turn, will do the same to the infector - thus transferring the condition. The victim then goes into a "death-like" state for three days bfore finally rising again as a vampire.

To counter the increased strength and abilities that come with the condition, vampires also suffer from a number of weaknesses. They are susceptible to fire, holy water and direct sunlight. If staked through the heart, they immediately go into a coma-like state (0 STUN) with no recovery until the stake is removed. They can be killed permanently through decapitation, burning completely or over-exposure to sunlight (which turns them to dust). Pure vampires also do not cast reflections and are not allowed to enter private dwellings without first being invited.

Motivation: The transformation ritual leaves a craving for blood that must be sated every few days. The transformation also tends to overcome weaker-willed individuals, turning them into savage creatures of the night constantly looking for their next victims upon with to feed. Stronger individuals can overcome these desires.

Appearance: Due to staying out of sunlight, many vampires appear to have paler skin. Their teeth tend to have more pronounced fangs which faciliate the blood draining through a bite.

ValueCharacteristicCostBasePts
30 Strengthx11020
20 Dexterityx31030
20 Constitutionx21020
18 Bodyx21016
10 Intelligencex1100
12 Egox2104
14 Presencex1104
14 Comelinessx1/2102
15 Physical Defensex169
15 Energy Defensex1411
4 Speedx103.010
10 Recoveryx2100
50 Endurancex1/2405
50 Stunx1437
Char.Cost:138
DisadvantagesBase:100+pts
Susc.Fire, common, instant effect, 1D610
Susc.Holy Water, uncommon, instant effect, 3D615
Vuln.direct sunlight, common, x2 effect20
Misc.Instant STUN 0 when staked through heart25
Psych LimOverconfident, very common, strong20
Psych Limhesitate around garlic, holy symbols, etc., uncommon, total15
Phys. Limcraving for blood, frequent, slightly10
Othercannot enter an abode with invitation15
Otherdoes not cast a reflection10
Disadvantages Total:140
Experience Spent:+0
Total Points:=240
Rolls:STR: 15 DEX: 13 PER: 11
INT: 11 EGO: 11
CVs:OCV: 10 DCV: 10 ECV: 4
Phases: 3 6 9 12
PtsPowersEND
124D6 Hand Attack1
201 1/2D6 HKA, via bite (gesture)2
27Desolid, cannout pass thru solids, vuln: electric attacksk4
1010/10 Damage Resistance
57 pts Mental Defense
71 BODY regeneration, per 5 minutes
5UV Vision
4+2 Enhance PER, hearing
48" Running (total)2
511" Superleap (total)4
3Misc. personal skills, etc.
102: Powers Total
138 + Characteristic Total
240 = Total Cost