Enemies Revisited: Wyvern
(under 4th Edition rules)


Welcome back to "Enemies Revisited". This time, I'm focusing on Wyvern, the mythical menace that first appeared in the very first Enemies supplement in 1981. Wyvern was created by Bruce Harlick and illustrated by Mark Williams (the later's art is shown below on the sheet).

I really connected to the character the first time I saw it in that classic supplement. I really think it was the artwork by Mark Williams that hooked me. I first used the character as an opponent for a player's solo run during college. The art and the stats worked fine for me, but I couldn't make the origin fit into my game world (I used published organizations like Viper but I do not use UNTIL). So, that's mostly what I tweaked here - the background and origin.

Background: John MacDougal was a victim of "right place, wrong time". This very eager thief heard about supposed wealth in an English country manor and decided to break-in to rob the place during the middle of the night. What he didn't know was that the owner and his acquaintances were dabblers in the dark mystic arts. While observing them amidst one of their midnight rituals from a catwalk above, John lost his footing and dropped in on the ceremony in full-progress. He landed in the center of their chanting circle, just as mystic green flames were starting to rise. John screamed out in anguish as he felt his body and head pounding.

When the chanting stopped, the circle of dark-robed men thought they had successfully summoned a mystical beast to do their bidding. However, the presence of a human in the circle botched their spell. Instead, the body of a wyvern was merged with that of the man, and thus rendering the combined form immune to their control. The Wyvern lashed out at the would-be mystics, killing a few and injuring the others with its razor sharp talons and mighty strength. It then stretched its wings, soared off through the skylight of the atrium and vanished in the night skies.

At some point, the creature found its way across the Atlantic Ocean and began terrorizing towns and cities along the Eastern seaboard. This brought it to the attention of the authorities and the super-human community. Wyvern has had many battles over the years and has even spent time in one of the maximum security Stronghold facilities.

Motivation: Most of John's original human nature vanished after the bonding occurred. What was left was the beastial nature of the wyvern. His goals now are survival based (food, shelter, freedom). To keep him imprisoned requires sedation. Because of this, he is very anti-social and prefers to keep to himself. His communication skills are very limited; he understands what is said to him but cannot articulate his own thoughts. He mostly responds in growls and roars, with the occasional word here and there.

ValueCharacteristicCostBasePts
40 Strengthx11030
18 Dexterityx31024
30 Constitutionx21040
14 Bodyx2108
6 Intelligencex110-4
10 Egox2100
20 Presencex11010
6 Comelinessx1/210-2
20 Physical Defensex1812
14 Energy Defensex168
6 Speedx102.832
14 Recoveryx2140
60 Endurancex1/2600
49 Stunx1490
Char.Cost:158
Char.DisadvantagesBase:100+pts
Public IDJohn MacDougal10
Dist Featuremonsterous body, causes panic and terror, extreme, not concealable25
Huntedmystic types, more powerful, harsh, appear 8-15
Psych Limsavage killer - beastial tendencies, uncommon, total15
Psych Limanti-social and mean, common, strong15
Phys. Limcannot communicate with words - frustrating, common, total10
Beserkwhen confronted by fire, uncommon, occur 8-, recover 11-10
Vuln:fire attacks, common, x2 STUN20
Vuln:fire attacks, common, x1 1/2 BODY10
Disadvantages Total:130
Experience Spent:+50
Total Points:=280
Rolls:STR: 17 DEX: 12 PER: 10
INT: 10 EGO: 11
CVs:OCV: 6 DCV: 6 ECV: 3
Phases: 2 4 6 8 10 12
PtsPowersEND
5Extra Limb - tail
1710" Flight, x4 non-combat, OIF - wings (unbreakable, personal)2
251D6+1 HKA (3D6+1 w/STR), 1/2 END1
101/2 END cost on STR (2 END)
406D6 Energy Blast, 14- act., NND vs. force-field or no nervous system6
5Damage Resistance 10 PD, 0 ED
5Lack Weakness - 5 pts
5Infrared Vision
10Tracking Scent, sense of smell
122: Powers Total
158 + Characteristic Total
280 = Total Cost